![]() Alfred Hitchcock – Vertigo has some of the worst lip syncing I’ve ever seen. By far the worst offender in the visual department though, is the lip syncing. Some of the character models and environments look decent enough, but the game suffers from pop-ins, environmental glitches, and massive framerate drops. Visually, Alfred Hitchcock – Vertigo is a mess. You can enter Ed’s memories to search for clues after he’s unlocked them. Not that you’d necessarily want to play this again. Plus, it completely kills any sort of potential replay value it might have had if there were branching paths or multiple endings. This is disappointing as it never feels as if there are any sort of stakes throughout the game. You’ll go exactly where it instructs you, answer however you want, and the end result will always be the same. ![]() Alfred Hitchcock – Vertigo is as linear as it gets. Regardless of how you respond to people, the outcomes are always the same. In fact, there really isn’t a penalty for anything you do. Occasionally, you’ll encounter a QTE, but there’s almost no penalty for missing them (if you even miss them at all, that is). The bulk of your time will be clicking on the highlighted points of interest and watching cutscenes. You’ll move the characters around an have them interact with different points on the screen, but there are no real secrets to discover or anything that’s even remotely hidden. If you go into Alfred Hitchcock – Vertigo expecting a game, you’ll be very disappointed. For starters, in terms of gameplay, there really isn’t much. It’s fortunate that the story is so compelling, because the other aspects of the game have some serious issues. There are several twists and turns along the way, and not all of them I saw coming, which is refreshing. Yes, there are a few plot holes along the way, but for the most part the story keeps you guessing. Were Ed’s wife and daughter really in the car with him when it crashed into the canyon, or are they figments of his imagination? What really happened to Ed during his childhood? Are the events of his past even connected to this incident? There are a lot of good questions asked throughout Alfred Hitchcock – Vertigo, and thankfully, most of them are answered in satisfying ways. Was the inclusion of these types of menial tasks really necessary?Įven with the game being ridiculously overinflated, it still does have an intriguing narrative. This has absolutely no bearing on the story whatsoever. For example, at point you’re tasked with putting away all of the groceries into their proper places in the kitchen. Honestly though, this game could have easily been cut down to an eight hour experience without sacrificing anything important. This game runs about twelve to fifteen hours, depending on how thoroughly you investigate everything. I will say that Alfred Hitchcock – Vertigo is unbelievably stretched with unnecessary sections in order to pad the runtime. The story itself was actually really interesting too, for the most part. I appreciated the story unfolding in this manner, as each character has their own observations and revelations along the way. The story is told through several viewpoints: Ed’s, the psychologist’s, and the sheriff’s. Meanwhile, a sheriff is investigating the strange events surrounding Ed’s accident, hoping to find connections to the crash and a tragedy in Ed’s past. ![]() In order to get the bottom of things, a psychologist is brought in to help Ed uncover his lost memories through hypnosis. The ordeal leaves Ed suffering from a severe case of vertigo, which leaves him unable to leave his bed. Despite claiming that his wife and daughter were in the car with him, no one else was found at the scene. This game might have its share of issues, but at least this aspect was done intelligently.Īlfred Hitchcock – Vertigo follows Ed Miller, a writer who survives a terrible car crash. Instead, Alfred Hitchcock – Vertigo takes the core concept of the film and uses it in a brand-new story. Still, I have to give credit where credit is due – at least they had the good sense to not just copy and paste the events from the original film. After all, not just anyone can replicate the magic of the masterful film director, Alfred Hitchcock. Spanish developer Pendulo Studios certainly had their hands full when trying to adapt an adored classic into a video game. Ed and his psychologist have a long road ahead of them.
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